Since slingshots kill by blunt force the bigger, slower ammo delivers more energy into the target and results in a clean kill rather than something running away hurt.Ĭlick to expand.Offcourse personally I don't get alot of goes at them as I work Mon-Fri bit a very good friend of mine takes care of our squirrels accuracy kills buddy you have to be hitting the kill zone aswell and with a squirrel it's from bottom of jaw to the top off the head (between red lines) I hunt 6 out the 7 nights and days at weekends when possible and I can honestly say I could never ever achieve anywhere near the amount of kills with any heavier ammo than the 9.5mm steels I would need full butterfly 0.80 + bands. You up that to an 84 grain projectile like 11mm steel, and at 250 fps you've got nearly 13 ft lbs of energy being put into the target. Turns out that smaller projectiles in the 60-70 grain range only put out 7-8 ft lbs of energy when moving 280+ fps. I found an extremely useful ballistic calculator app, just to see what the ft lbs of energy being delivered into the target were. Even with that speed, and well placed shots, squirrels were running off on me. I've been speed testing since I first bought a chronograph, and have always had smaller ammo going 280+ fps, with most being in the 295-310 fps range. Where an 8-9mm projectile would completely miss, the 11mm will hit.Ģ) speed doesn't necessarily equal power. I found two things with using larger ammo.ġ) bigger projectile = would be misses with smaller ammo become hits. Like all ethical hunters, I hate hurting an animal and not recovering it. Their only use is to light the fuse of the TNT Imp's TNT barrel.To add to my previous entry in this, I've recently fallen in love with 11mm steel for hunting, especially squirrel. Much later in the game, the It's War chapter features special kinds of "Fire Conkers", which are flaming Conker nuts. Although Conker can only use the catapult on the context-Sensitive pad, he has an unlimited supply of conkers. Conker is able to use the item when he stands on a Context-Sensitive Pad, and can again fire conkers in a 3D environment, with either the Z Button in Bad Fur Day, or the Right Trigger in Live and Reloaded. In Conker's Bad Fur Day and its remake, Conker: Live and Reloaded, a similar item called the Catapult appears in various chapters throughout the game. In Conker's Bad Fur Day and Conker: Live and Reloaded Ī slingshot as seen in Conker's Bad Fur Day. Conker then resorts back to his punch attack if the B button is pressed.Ĭonker also appears holding the Slingshot on the boxart. Once Conker has run out of conkers, the slingshot will not be usable. When a conker is shot from the slingshot, it flies in a straight path, and will disappear when it collides with either a solid object, or, in most cases, an enemy. The slingshot can be used with the B Button, replacing his Punch attack, and requires Conkers to be used as ammunition. With the slingshot equipped, Conker has a new effective way of damaging his enemies. Inside, Conker finds this weapon on the second floor. After meeting with the Forest Guardian, Conker receives a Key which opens up the door to the old Windmill. Before obtaining the item, Conker's only attacks are his slow Punch attack, and his Stomp. In Conker's Pocket Tales, Conker finds the Slingshot early on in the game in Willow Woods. Conker firing Conkers with the Slingshot in Conker's Pocket Tales.
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